Monday, October 25, 2010

Second last week

managed to finish off importing all the backgrounds into every shot as well as fixing the textures on both machan and the robot. All that is left to do is render, create a composite, finish a sound scape, create the bug trail, put in titles and credits in. Then my actual animation will be finished. I also have to hand in my essay (which is about 300 words from being finished), finish my press kit (which i thought i had finished but have recently discovered i have not, i have some cards to do) and my show reel which i am waiting to finish my animation to complete because i want it to have my best work in it. um nothing much else to report.

over and out

Monday, September 13, 2010

Major animation update



All character set up has been completed, for the last week, final stages of modeling the extra details, eyebrows and beards.
Now in the animation stage, and creating basic set. hopefully all animation will be done in 3 weeks time.

Tuesday, August 31, 2010

Potential Job for a snappy Maya animator

We are looking for an Animator/Previz artist to assist in our animation department.
Work will consist of pre-visualising a series of game cinematics, so a keen eye for action is required.
Job will commence immediately for 2 weeks. The studio is based in Collingwood, Melbourne.
Skills required:
- Strong Maya knowledge.
- Ability to story board.
- 3d Previz/Layout.
- Ability to animate cameras!
- A fondness for Helicopters and guns a must :)
Please send reels and rates to: jobs.crystalised@gmail.com

Sunday, August 29, 2010

A playblast of a time......

Good lord, an animatic:


Yes, well......it goes for way too freaking long. For a one minute animation, it comes in at around two and a half minutes. Lot of chipping away to do yet. But at least most of my sound and shots are how I want them to be. For the most part, I intend to work up from here, tweaking all that is necessary and so on. What fun. At any rate, I'm just happy to see something moving at this point. Where I go from here is uncertain as there are many avenues to traverse. Chris and I have been playing around with different metal textures and bump mapping them so they look all weathered and old. For a robot that's been sitting motionless in the ice for centuries, he still looks a little too young, roughly over a year old, spending that year in the rain and gaining minimal rust on his frame. Still, I like how he looks with the temporary textures now, so things can only get better from here, logically speaking that is. I'll hang in there.

Thursday, August 26, 2010

new playblast

www.youtube.com/watch?v=Vg5qhEAyt5Q
new playblast with sound, i have better animated shots to replace those with crappy animation, but ill need to re sync the sound.

Sunday, August 22, 2010


With the 5 week milestone come and gone and a new milestone set, its time to really get my head down and into the piece. I've stated that i will be up to the rendering stage by the end of term. Meaning ill will need to have all the camera's locked down, texturing and animating complete and lighting finalized. Im going to record the voices and narration this week and continue to animate and texture.

Sunday, August 15, 2010

Digital Art



The Sheppard was consumed by the enormous amount of work ahead of him. He wished upon a demon, whom said "Take this slave. He is a beast, and will do the work of a hundred men. But be warned, if there is no more work left to do, this beast will devour you."

Friday, August 13, 2010

Milestone One: Achievements and failures








Well here I am at the first milestone of my project. My original plan by week five was to have the music completely done and dusted, and to have blocked out the key poses in my animation. Not at all an unrealistic expectation, and yet i still failed to achieve it %100..
As far as the visual side to these failures, my reasons for this are due to the many issues we all experience with modern technology, in this particular instance, COMPUTERS!!!! ..and in this case it wasn't all of us experiencing these problems, just me... it sucks the big one!...
The good thing though is instead of sitting back with my head down, ass up, feeling sorry for myself, I decided to shift my unused creative energy into different elements of my film which AREN'T effected by the lameness of Maya 2011 to 2008 compatibility troubles.
These elements which I speak of exist within the surprisingly dynamic world of Adobe After Effects CS3.. I've been fiddling quite a bit with this gem of a program, and can whole heartedly say I am extremely happy with the creations I have produced at the other end of it.
(I will be posting some screenshots very soon of my AE work, and Maya work now my computer is finally fixed, and a sound bite of the music)
As for the music component of my major, not much to say really, it's almost done, just need to finish the bridge and chorus vocals and do some minor sound mixing and its done P.S. I am also extremely happy with how my vision, sonically and visually has come to life so far, and i feel the small amount of visuals that i have done complement the music beautifully and vice versa.

Thursday, August 12, 2010

week 5 milestone

http://www.youtube.com/watch?v=VZ2BKe0gRlg is the link to my current playblast.
The music has been completeed and the sound scape is almost done. All but the first camera and the hand enter shot are locked down. I need to make them a bit more dynamic.All of the animation is at its first pass. The voice overs where not achieved but i aim to get them recorded next week.

Sunday, August 8, 2010

post

week 5 milestone coming up, lets see how it turns out

Friday, August 6, 2010

Moving along nicely...

Play blast of my 'zoom out' scene. Monster hand animation needs some work.

http://www.youtube.com/watch?v=nmSd604LzQ0

Monday, July 26, 2010

Some Good Online Animation Books Too

 These are excellent reads.

The nine old men PDFs from Animation Meat

Walt Stanchfield "Drawn to Life" PDFs from Animation Meat

If you like the Walt Stanchfield ones, I suggest getting your hands on a copy of the two "Drawn to Life" texts.   You can get it on Amazon, but check in your library first.

Jack

 

Tags:

The Principles of Animation

  1. The 12 principles of Classical Animation
  2. Ollie Johnson 
  3. John Lasseter
  4. Principles applied to 3D animation
  5. The ... 24 principles of animation

Remember!!

Jack will not be teaching this Thursday (29/07/10) and Friday (30/07/10)

Makeup lectures will take place in Week 15

Sunday, July 25, 2010

Please Vote for Calypso

My film is online at the Digital Media World Festival.

Please if you do go there, I would appreciate it if you vote (by clicking on the stars).

http://www.digitalmedia-world.com/index.php?option=com_hwdvideoshare&task=viewvideo&Itemid=108&video_id=18

Also, footprint scene



I need help making this "Footprint scene" look more like a footprint. No matter what I do to it, I can't get it to look convincing. Can anyone help me out with lights or something?

What do you guys think of it so far? How can I improve?

Week 5 mile stone



Looming Week Five Milestone:

Animate sheep Close Up scene.

The background being quite simple (see pic) has already been crafted.

The sheep character has been fully rigged, bar one problem with the eyes rotating strangely..

Description: "The sheep does three takes. Left, right, then center. His ears flapping about with his head movements"

The monster, which sneaks up from behind... will have to wait, as Chris has %80 textured Lee's "old man" hands. Given a blinn, or a nice soggy wet look, these old man hands can be turned monstrous.

Friday, July 23, 2010

Work in progess

playblasts of the establishing shot and the two characters sizing each other up Im happy with the size up shot, but the establishing is very rough and wrong. i need to change the speed and make the camera ease in when the movement starts, you'll have to show me how again jack.

Wednesday, July 21, 2010

music tracks performed by the McMillan brothers was recorded last night these need to be edited and comped together. these will then be used to help animate. Ive just started animating the 1st pass now that most of the shots have been blocked out. So im glad i altered my 5 week milestone to be a bit more grey. Issues at the moment for me include the uv layouts on the vikings are not acceptable, i should look into road kill to see if it can help.

Wednesday, July 14, 2010

YanZhi's Week 5 Milestone

By week 5 I will have:

  • backgrounds completed scanned at the appropriate resolution
  • composite in AE that reflects the existing animatic
  • 60% of drawing (key poses and inbetweens) completed and scanned, to be animated in Flash.
  • rough cut sound


ryans goals

week 5 goals is to have

  • all characters modelled and textured
  • all cameras locked down
  • sfx done and ambient sounds
  • dialoge 1st try

Garratt's week 5 milestone post

By week 5 i will aim to have achieved; blocking out the camera's for all the shots. Have all the animation close to completion and recorded the narration and music.

What still needs to be done: Texturing,Lighting, Sound, rendering.

Post: effects: lightning (lighting), glowing runes, snow.

Michael Drake - Week 5 Milestone Commitment

By Week 5 I will have the following completed:

* 'Draft' sound edit (Dialogue, SFX, Ambient sounds timed and edited)
* AFX Edit (with any finished elements and sound, timed and edited)
* Backgrounds for all comic panels (including all seperate elements and benday dots but not all characters)

Yen's week 5 milestone

By week 5 i will have:
* basic set layout with basic lighting and basic colours/textures
* final camera placement
* draft composite
* rough sound edit
* the 2 primary characters rigged and textured (Chris Borg) and ready to be animated.

Cara's Shedule

Week 5 - Rough soundscape completed. Cameras set up. Drawing of beautiful world completed.

Chris' Milestone one

Week Five(Milestone one) :
My first milestone by week five is to have all animation blocked out and towards the final passes of the music, including:
  • rough camera moves
  • basic character and prop animation
  • 80-90% of the music complete