Monday, September 13, 2010
Major animation update
Sunday, September 5, 2010
Tuesday, August 31, 2010
Potential Job for a snappy Maya animator
We are looking for an Animator/Previz artist to assist in our animation department.
Work will consist of pre-visualising a series of game cinematics, so a keen eye for action is required.
Job will commence immediately for 2 weeks. The studio is based in Collingwood, Melbourne.
Skills required:
- Strong Maya knowledge.
- Ability to story board.
- 3d Previz/Layout.
- Ability to animate cameras!
- A fondness for Helicopters and guns a must :)
Please send reels and rates to: jobs.crystalised@gmail.com
Sunday, August 29, 2010
A playblast of a time......
Good lord, an animatic:
Yes, well......it goes for way too freaking long. For a one minute animation, it comes in at around two and a half minutes. Lot of chipping away to do yet. But at least most of my sound and shots are how I want them to be. For the most part, I intend to work up from here, tweaking all that is necessary and so on. What fun. At any rate, I'm just happy to see something moving at this point. Where I go from here is uncertain as there are many avenues to traverse. Chris and I have been playing around with different metal textures and bump mapping them so they look all weathered and old. For a robot that's been sitting motionless in the ice for centuries, he still looks a little too young, roughly over a year old, spending that year in the rain and gaining minimal rust on his frame. Still, I like how he looks with the temporary textures now, so things can only get better from here, logically speaking that is. I'll hang in there.
Yes, well......it goes for way too freaking long. For a one minute animation, it comes in at around two and a half minutes. Lot of chipping away to do yet. But at least most of my sound and shots are how I want them to be. For the most part, I intend to work up from here, tweaking all that is necessary and so on. What fun. At any rate, I'm just happy to see something moving at this point. Where I go from here is uncertain as there are many avenues to traverse. Chris and I have been playing around with different metal textures and bump mapping them so they look all weathered and old. For a robot that's been sitting motionless in the ice for centuries, he still looks a little too young, roughly over a year old, spending that year in the rain and gaining minimal rust on his frame. Still, I like how he looks with the temporary textures now, so things can only get better from here, logically speaking that is. I'll hang in there.
Thursday, August 26, 2010
new playblast
www.youtube.com/watch?v=Vg5qhEAyt5Q
new playblast with sound, i have better animated shots to replace those with crappy animation, but ill need to re sync the sound.
new playblast with sound, i have better animated shots to replace those with crappy animation, but ill need to re sync the sound.
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